Check out latest Anomaly Fanzine now!
The AGT Galactic Archives show locations using Galactic Coordinates in all reports. This is done for simplicity in storing of the data historically, especially for identifying regional addresses.
Galactic coordinates are used to uniquely identify star systems:
A set of galactic coordinates has 4 sets of colon-separated hexadecimal digits (called hextets).
The first 3 hextets are the regional coordinates. X is 1st, Y is 2nd, and Z is 3rd.
The last (fourth) hextet is the star system index, and is used to uniquely identify the star system.
In the pictured example, always ignore the first set of characters before the first colon (eg. ACUC in this case). The X coordinate is 0808, y is 0085 and z is 0806. The last digits sequence 0150 is the star system index.
The typical range for the star system index value in Yellow, Red, and Green, and Blue stars is 0001-025D. The maximum value varies by region (sometimes as low as 0100).
Purple stars have a fixed system index range of 03E9–0429, as of the Voyagers Update.
The galactic coordinates can be seen in game by placing a signal booster on a planet surface.
In the region reports, the star system index will be displayed as XXXX in most entries. For these cases if you want to travel to the region, replace the end of the coordinate string (XXXX) with:
0001 to bring you to the first star system in region
0079 to go to the Black Hole system in region
007A to go to the Atlas system in region
You can easily convert between galactic coordinates for star system addresses using the NMS Portal Decoder tool if you will travel using a portal. Select the option on right for 'Galactic Coordinates', enter the coordinates from an AGT report, and the portal glyphs will be displayed. Take a picture using your mobile device to make it easy to enter at a portal in-game. Make sure you are in the correct galaxy, portal addresses require you to be in the right galaxy to bring you to the system identified.